mirror of
https://github.com/zs-yg/kortapp-z.git
synced 2025-12-06 08:00:44 +08:00
删除艺术字
This commit is contained in:
@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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using System;
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using System;
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using System.Drawing;
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using System.Drawing;
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using System.Windows.Forms;
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using System.Windows.Forms;
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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using System;
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using System;
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using System.Drawing;
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using System.Drawing;
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using System.Windows.Forms;
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using System.Windows.Forms;
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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268
DownloadItem.cs
268
DownloadItem.cs
@@ -1,131 +1,137 @@
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// _ _
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using System;
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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using System.Drawing;
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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using System.Windows.Forms;
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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namespace AppStore
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// |_| |_|
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{
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using System;
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public class DownloadItem : UserControl
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using System.Drawing;
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{
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using System.Windows.Forms;
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private Label nameLabel;
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private ProgressBar progressBar;
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namespace AppStore
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private Label statusLabel;
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{
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private Button cancelBtn;
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public class DownloadItem : UserControl
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{
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public string FileName { get; set; } = string.Empty;
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private Label nameLabel;
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public int Progress { get; set; }
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private ProgressBar progressBar;
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public string Status { get; set; } = string.Empty;
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private Label statusLabel;
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private Button cancelBtn;
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public DownloadItem()
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{
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public string FileName { get; set; } = string.Empty;
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nameLabel = new Label();
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public int Progress { get; set; }
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progressBar = new ProgressBar();
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public string Status { get; set; } = string.Empty;
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statusLabel = new Label();
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cancelBtn = new Button();
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public DownloadItem()
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{
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InitializeComponent();
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nameLabel = new Label();
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progressBar = new ProgressBar();
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// 监听主题变化
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statusLabel = new Label();
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ThemeManager.ThemeChanged += (theme) => {
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cancelBtn = new Button();
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this.Invoke((MethodInvoker)delegate {
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ApplyTheme();
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InitializeComponent();
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});
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};
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// 监听主题变化
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}
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ThemeManager.ThemeChanged += (theme) => {
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this.Invoke((MethodInvoker)delegate {
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private void ApplyTheme()
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ApplyTheme();
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{
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});
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this.BackColor = ThemeManager.CurrentTheme == ThemeManager.ThemeMode.Light
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};
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? Color.White
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}
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: Color.Black;
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this.ForeColor = ThemeManager.CurrentTheme == ThemeManager.ThemeMode.Light
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private void ApplyTheme()
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? Color.Black
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{
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: Color.White;
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this.BackColor = ThemeManager.CurrentTheme == ThemeManager.ThemeMode.Light
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? Color.White
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cancelBtn.BackColor = ThemeManager.CurrentTheme == ThemeManager.ThemeMode.Light
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: Color.Black;
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? SystemColors.Control
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this.ForeColor = ThemeManager.CurrentTheme == ThemeManager.ThemeMode.Light
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: Color.FromArgb(70, 70, 70);
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? Color.Black
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cancelBtn.ForeColor = ThemeManager.TextColor;
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: Color.White;
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}
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cancelBtn.BackColor = ThemeManager.CurrentTheme == ThemeManager.ThemeMode.Light
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private void InitializeComponent()
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? SystemColors.Control
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{
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: Color.FromArgb(70, 70, 70);
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this.Size = new Size(400, 60);
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cancelBtn.ForeColor = ThemeManager.TextColor;
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this.BackColor = ThemeManager.CurrentTheme == ThemeManager.ThemeMode.Light
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}
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? Color.White
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: Color.Black;
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private void InitializeComponent()
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this.BorderStyle = BorderStyle.None; // 禁用默认边框
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{
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this.ForeColor = ThemeManager.CurrentTheme == ThemeManager.ThemeMode.Light
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this.Size = new Size(400, 60);
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? Color.Black
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this.BackColor = ThemeManager.CurrentTheme == ThemeManager.ThemeMode.Light
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: Color.White;
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? Color.White
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this.Paint += DownloadItem_Paint; // 添加自定义绘制
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: Color.Black;
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this.BorderStyle = BorderStyle.FixedSingle;
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// 文件名标签
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this.ForeColor = ThemeManager.CurrentTheme == ThemeManager.ThemeMode.Light
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nameLabel = new Label();
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? Color.Black
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nameLabel.AutoSize = true;
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: Color.White;
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nameLabel.Location = new Point(10, 10);
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nameLabel.Font = new Font("Microsoft YaHei", 9, FontStyle.Bold);
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// 文件名标签
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this.Controls.Add(nameLabel);
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nameLabel = new Label();
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nameLabel.AutoSize = true;
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// 进度条
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nameLabel.Location = new Point(10, 10);
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progressBar = new ProgressBar();
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nameLabel.Font = new Font("Microsoft YaHei", 9, FontStyle.Bold);
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progressBar.Size = new Size(200, 20);
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this.Controls.Add(nameLabel);
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progressBar.Location = new Point(10, 30);
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this.Controls.Add(progressBar);
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// 进度条
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progressBar = new ProgressBar();
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// 状态标签
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progressBar.Size = new Size(200, 20);
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statusLabel = new Label();
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progressBar.Location = new Point(10, 30);
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statusLabel.AutoSize = true;
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this.Controls.Add(progressBar);
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statusLabel.Location = new Point(220, 30);
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statusLabel.Font = new Font("Microsoft YaHei", 8);
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// 状态标签
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this.Controls.Add(statusLabel);
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statusLabel = new Label();
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statusLabel.AutoSize = true;
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// 取消按钮
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statusLabel.Location = new Point(220, 30);
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cancelBtn = new Button();
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statusLabel.Font = new Font("Microsoft YaHei", 8);
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cancelBtn.Text = "取消";
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this.Controls.Add(statusLabel);
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cancelBtn.Size = new Size(60, 25);
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cancelBtn.Location = new Point(320, 30);
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// 取消按钮
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cancelBtn.BackColor = ThemeManager.CurrentTheme == ThemeManager.ThemeMode.Light
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cancelBtn = new Button();
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? SystemColors.Control
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cancelBtn.Text = "取消";
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: Color.FromArgb(70, 70, 70);
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cancelBtn.Size = new Size(60, 25);
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cancelBtn.ForeColor = ThemeManager.TextColor;
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cancelBtn.Location = new Point(320, 30);
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cancelBtn.FlatStyle = FlatStyle.Flat;
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cancelBtn.BackColor = ThemeManager.CurrentTheme == ThemeManager.ThemeMode.Light
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cancelBtn.FlatAppearance.BorderSize = 0;
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? SystemColors.Control
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cancelBtn.Click += CancelBtn_Click;
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: Color.FromArgb(70, 70, 70);
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this.Controls.Add(cancelBtn);
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cancelBtn.ForeColor = ThemeManager.TextColor;
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}
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cancelBtn.FlatStyle = FlatStyle.Flat;
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cancelBtn.FlatAppearance.BorderSize = 0;
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public void UpdateDisplay()
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cancelBtn.Click += CancelBtn_Click;
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{
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this.Controls.Add(cancelBtn);
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nameLabel.Text = FileName;
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}
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progressBar.Value = Progress;
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statusLabel.Text = Status;
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public void UpdateDisplay()
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this.Invalidate(); // 触发重绘
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{
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}
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nameLabel.Text = FileName;
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progressBar.Value = Progress;
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private void DownloadItem_Paint(object sender, PaintEventArgs e)
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statusLabel.Text = Status;
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{
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}
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// 自定义边框绘制
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using (var pen = new Pen(ThemeManager.BorderColor, 1))
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private void CancelBtn_Click(object sender, EventArgs e)
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{
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{
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e.Graphics.DrawRectangle(pen,
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if (sender == null || e == null) return;
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new Rectangle(0, 0, this.Width - 1, this.Height - 1));
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if (InvokeRequired)
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}
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{
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}
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Invoke(new EventHandler(CancelBtn_Click), sender, e);
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return;
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private void CancelBtn_Click(object sender, EventArgs e)
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}
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{
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if (sender == null || e == null) return;
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try
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if (InvokeRequired)
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{
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{
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DownloadManager.Instance.CancelDownload(this);
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Invoke(new EventHandler(CancelBtn_Click), sender, e);
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Status = "已取消";
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return;
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UpdateDisplay();
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}
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}
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catch (Exception ex)
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try
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{
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{
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Status = $"取消失败: {ex.Message}";
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DownloadManager.Instance.CancelDownload(this);
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UpdateDisplay();
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Status = "已取消";
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}
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UpdateDisplay();
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}
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}
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}
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catch (Exception ex)
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}
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{
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Status = $"取消失败: {ex.Message}";
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UpdateDisplay();
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}
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}
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}
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}
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing;
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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#nullable enable
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#nullable enable
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using System;
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using System;
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using System.Drawing;
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using System.Drawing;
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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using System;
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using System;
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using System.Windows.Forms;
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using System.Windows.Forms;
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
|
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.IO;
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using System.IO;
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
|
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
|
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||||||
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
|
|
||||||
// |_| |_|
|
|
||||||
using System;
|
using System;
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using System.Drawing;
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using System.Drawing;
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using System.Windows.Forms;
|
using System.Windows.Forms;
|
||||||
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|||||||
@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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|
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
|
|
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
|
|
||||||
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
|
|
||||||
// |_| |_|
|
|
||||||
using System;
|
using System;
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using System.Drawing;
|
using System.Drawing;
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using System.Windows.Forms;
|
using System.Windows.Forms;
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||||||
|
|||||||
@@ -1,9 +1,3 @@
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// _ _
|
|
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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|
||||||
//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
|
|
||||||
//| | (_) | | | || (_| | |_) | |_) |_____/ /
|
|
||||||
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
|
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// |_| |_|
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#include <windows.h>
|
#include <windows.h>
|
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#include <vector>
|
#include <vector>
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#include <fstream>
|
#include <fstream>
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|
|||||||
@@ -1,9 +1,3 @@
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|||||||
// _ _
|
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
|
|
||||||
//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
|
|
||||||
//| | (_) | | | || (_| | |_) | |_) |_____/ /
|
|
||||||
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
|
|
||||||
// |_| |_|
|
|
||||||
#include <iostream>
|
#include <iostream>
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#include <fstream>
|
#include <fstream>
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#include <vector>
|
#include <vector>
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|
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@@ -1,9 +1,3 @@
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|||||||
// _ _
|
|
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
|
|
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
|
|
||||||
//| | (_) | | | || (_| | |_) | |_) |_____/ /
|
|
||||||
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
|
|
||||||
// |_| |_|
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <filesystem>
|
#include <filesystem>
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
|
|||||||
@@ -1,9 +1,3 @@
|
|||||||
// _ _
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|
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
|
|
||||||
//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
|
|
||||||
//| | (_) | | | || (_| | |_) | |_) |_____/ /
|
|
||||||
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
|
|
||||||
// |_| |_|
|
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|||||||
Reference in New Issue
Block a user