mirror of
https://github.com/zs-yg/kortapp-z.git
synced 2025-12-06 16:10:42 +08:00
删除艺术字
This commit is contained in:
@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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using System;
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using System;
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using System.Drawing;
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using System.Drawing;
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using System.Windows.Forms;
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using System.Windows.Forms;
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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using System;
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using System;
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using System.Drawing;
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using System.Drawing;
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using System.Windows.Forms;
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using System.Windows.Forms;
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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using System;
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using System;
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using System.Drawing;
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using System.Drawing;
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using System.Windows.Forms;
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using System.Windows.Forms;
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@@ -59,10 +53,11 @@ namespace AppStore
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this.BackColor = ThemeManager.CurrentTheme == ThemeManager.ThemeMode.Light
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this.BackColor = ThemeManager.CurrentTheme == ThemeManager.ThemeMode.Light
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? Color.White
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? Color.White
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: Color.Black;
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: Color.Black;
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this.BorderStyle = BorderStyle.FixedSingle;
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this.BorderStyle = BorderStyle.None; // 禁用默认边框
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this.ForeColor = ThemeManager.CurrentTheme == ThemeManager.ThemeMode.Light
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this.ForeColor = ThemeManager.CurrentTheme == ThemeManager.ThemeMode.Light
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? Color.Black
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? Color.Black
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: Color.White;
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: Color.White;
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this.Paint += DownloadItem_Paint; // 添加自定义绘制
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// 文件名标签
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// 文件名标签
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nameLabel = new Label();
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nameLabel = new Label();
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@@ -104,6 +99,17 @@ namespace AppStore
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nameLabel.Text = FileName;
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nameLabel.Text = FileName;
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progressBar.Value = Progress;
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progressBar.Value = Progress;
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statusLabel.Text = Status;
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statusLabel.Text = Status;
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this.Invalidate(); // 触发重绘
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}
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private void DownloadItem_Paint(object sender, PaintEventArgs e)
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{
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// 自定义边框绘制
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using (var pen = new Pen(ThemeManager.BorderColor, 1))
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{
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e.Graphics.DrawRectangle(pen,
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new Rectangle(0, 0, this.Width - 1, this.Height - 1));
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}
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}
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}
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private void CancelBtn_Click(object sender, EventArgs e)
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private void CancelBtn_Click(object sender, EventArgs e)
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing;
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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#nullable enable
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#nullable enable
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using System;
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using System;
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using System.Drawing;
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using System.Drawing;
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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using System;
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using System;
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using System.Windows.Forms;
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using System.Windows.Forms;
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.IO;
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using System.IO;
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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using System;
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using System;
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using System.Drawing;
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using System.Drawing;
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using System.Windows.Forms;
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using System.Windows.Forms;
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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using System;
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using System;
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using System.Drawing;
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using System.Drawing;
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using System.Windows.Forms;
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using System.Windows.Forms;
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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#include <windows.h>
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#include <windows.h>
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#include <vector>
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#include <vector>
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#include <fstream>
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#include <fstream>
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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#include <iostream>
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#include <iostream>
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#include <fstream>
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#include <fstream>
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#include <vector>
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#include <vector>
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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#include <iostream>
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#include <iostream>
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#include <filesystem>
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#include <filesystem>
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#include <chrono>
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#include <chrono>
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@@ -1,9 +1,3 @@
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// _ _
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//| | _____ _ __| |_ __ _ _ __ _ __ ____
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//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
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//| | (_) | | | || (_| | |_) | |_) |_____/ /
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//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
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// |_| |_|
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using System;
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using System;
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using System.IO;
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using System.IO;
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using System.Text;
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using System.Text;
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