删除艺术字

This commit is contained in:
zsyg
2025-07-07 17:52:13 +08:00
committed by GitHub
parent e47f905a8c
commit 6d2711da08
15 changed files with 137 additions and 215 deletions

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@@ -1,9 +1,3 @@
// _ _
//| | _____ _ __| |_ __ _ _ __ _ __ ____
//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
//| | (_) | | | || (_| | |_) | |_) |_____/ /
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
// |_| |_|
using System; using System;
using System.Drawing; using System.Drawing;
using System.Windows.Forms; using System.Windows.Forms;

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@@ -1,9 +1,3 @@
// _ _
//| | _____ _ __| |_ __ _ _ __ _ __ ____
//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
//| | (_) | | | || (_| | |_) | |_) |_____/ /
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
// |_| |_|
using System; using System;
using System.Drawing; using System.Drawing;
using System.Windows.Forms; using System.Windows.Forms;

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@@ -1,9 +1,3 @@
// _ _
//| | _____ _ __| |_ __ _ _ __ _ __ ____
//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
//| | (_) | | | || (_| | |_) | |_) |_____/ /
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
// |_| |_|
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;

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@@ -1,9 +1,3 @@
// _ _
//| | _____ _ __| |_ __ _ _ __ _ __ ____
//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
//| | (_) | | | || (_| | |_) | |_) |_____/ /
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
// |_| |_|
using System; using System;
using System.Drawing; using System.Drawing;
using System.Windows.Forms; using System.Windows.Forms;
@@ -59,10 +53,11 @@ namespace AppStore
this.BackColor = ThemeManager.CurrentTheme == ThemeManager.ThemeMode.Light this.BackColor = ThemeManager.CurrentTheme == ThemeManager.ThemeMode.Light
? Color.White ? Color.White
: Color.Black; : Color.Black;
this.BorderStyle = BorderStyle.FixedSingle; this.BorderStyle = BorderStyle.None; // 禁用默认边框
this.ForeColor = ThemeManager.CurrentTheme == ThemeManager.ThemeMode.Light this.ForeColor = ThemeManager.CurrentTheme == ThemeManager.ThemeMode.Light
? Color.Black ? Color.Black
: Color.White; : Color.White;
this.Paint += DownloadItem_Paint; // 添加自定义绘制
// 文件名标签 // 文件名标签
nameLabel = new Label(); nameLabel = new Label();
@@ -104,6 +99,17 @@ namespace AppStore
nameLabel.Text = FileName; nameLabel.Text = FileName;
progressBar.Value = Progress; progressBar.Value = Progress;
statusLabel.Text = Status; statusLabel.Text = Status;
this.Invalidate(); // 触发重绘
}
private void DownloadItem_Paint(object sender, PaintEventArgs e)
{
// 自定义边框绘制
using (var pen = new Pen(ThemeManager.BorderColor, 1))
{
e.Graphics.DrawRectangle(pen,
new Rectangle(0, 0, this.Width - 1, this.Height - 1));
}
} }
private void CancelBtn_Click(object sender, EventArgs e) private void CancelBtn_Click(object sender, EventArgs e)

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@@ -1,9 +1,3 @@
// _ _
//| | _____ _ __| |_ __ _ _ __ _ __ ____
//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
//| | (_) | | | || (_| | |_) | |_) |_____/ /
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
// |_| |_|
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;

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@@ -1,9 +1,3 @@
// _ _
//| | _____ _ __| |_ __ _ _ __ _ __ ____
//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
//| | (_) | | | || (_| | |_) | |_) |_____/ /
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
// |_| |_|
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Drawing; using System.Drawing;

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@@ -1,9 +1,3 @@
// _ _
//| | _____ _ __| |_ __ _ _ __ _ __ ____
//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
//| | (_) | | | || (_| | |_) | |_) |_____/ /
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
// |_| |_|
#nullable enable #nullable enable
using System; using System;
using System.Drawing; using System.Drawing;

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@@ -1,9 +1,3 @@
// _ _
//| | _____ _ __| |_ __ _ _ __ _ __ ____
//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
//| | (_) | | | || (_| | |_) | |_) |_____/ /
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
// |_| |_|
using System; using System;
using System.Windows.Forms; using System.Windows.Forms;

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@@ -1,9 +1,3 @@
// _ _
//| | _____ _ __| |_ __ _ _ __ _ __ ____
//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
//| | (_) | | | || (_| | |_) | |_) |_____/ /
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
// |_| |_|
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;

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@@ -1,9 +1,3 @@
// _ _
//| | _____ _ __| |_ __ _ _ __ _ __ ____
//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
//| | (_) | | | || (_| | |_) | |_) |_____/ /
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
// |_| |_|
using System; using System;
using System.Drawing; using System.Drawing;
using System.Windows.Forms; using System.Windows.Forms;

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@@ -1,9 +1,3 @@
// _ _
//| | _____ _ __| |_ __ _ _ __ _ __ ____
//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
//| | (_) | | | || (_| | |_) | |_) |_____/ /
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
// |_| |_|
using System; using System;
using System.Drawing; using System.Drawing;
using System.Windows.Forms; using System.Windows.Forms;

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@@ -1,9 +1,3 @@
// _ _
//| | _____ _ __| |_ __ _ _ __ _ __ ____
//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
//| | (_) | | | || (_| | |_) | |_) |_____/ /
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
// |_| |_|
#include <windows.h> #include <windows.h>
#include <vector> #include <vector>
#include <fstream> #include <fstream>

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@@ -1,9 +1,3 @@
// _ _
//| | _____ _ __| |_ __ _ _ __ _ __ ____
//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
//| | (_) | | | || (_| | |_) | |_) |_____/ /
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
// |_| |_|
#include <iostream> #include <iostream>
#include <fstream> #include <fstream>
#include <vector> #include <vector>

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@@ -1,9 +1,3 @@
// _ _
//| | _____ _ __| |_ __ _ _ __ _ __ ____
//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
//| | (_) | | | || (_| | |_) | |_) |_____/ /
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
// |_| |_|
#include <iostream> #include <iostream>
#include <filesystem> #include <filesystem>
#include <chrono> #include <chrono>

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@@ -1,9 +1,3 @@
// _ _
//| | _____ _ __| |_ __ _ _ __ _ __ ____
//| |/ / _ \| '__| __/ _` | '_ \| '_ \ ____|_ /
//| | (_) | | | || (_| | |_) | |_) |_____/ /
//|_|\_\___/|_| \__\__,_| .__/| .__/ /___|
// |_| |_|
using System; using System;
using System.IO; using System.IO;
using System.Text; using System.Text;