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修改主程序,以C++为程序计算核心
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64
border_renderer.cpp
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64
border_renderer.cpp
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#include <windows.h>
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#include <vector>
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#include <fstream>
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#include <cmath>
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#include <d2d1.h>
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// 高性能边框路径生成
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void GenerateBorderPath(int width, int height, int radius, const char* outputPath) {
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std::ofstream out(outputPath);
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const float pi = 3.1415926f;
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const int segments = 24; // 高分段数确保平滑
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std::vector<POINTFLOAT> points;
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// 优化后的圆角路径生成
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auto addArc = [&](float startAngle, float endAngle, float cx, float cy) {
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for (int i = 0; i <= segments; ++i) {
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float angle = startAngle + (endAngle - startAngle) * i / segments;
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points.push_back({
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cx + radius * cosf(angle),
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cy + radius * sinf(angle)
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});
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}
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};
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// 左上角
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addArc(pi, 3*pi/2, radius, radius);
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// 右上角
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addArc(3*pi/2, 2*pi, width - radius, radius);
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// 右下角
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addArc(0, pi/2, width - radius, height - radius);
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// 左下角
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addArc(pi/2, pi, radius, height - radius);
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// 闭合路径
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points.push_back(points[0]);
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// 写入优化格式
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if (out.is_open()) {
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for (const auto& p : points) {
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out << p.x << "," << p.y << "\n";
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}
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}
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}
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int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) {
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int argc;
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LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
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if (argc != 5) return 1;
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int width = _wtoi(argv[1]);
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int height = _wtoi(argv[2]);
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int radius = _wtoi(argv[3]);
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char outputPath[MAX_PATH];
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wcstombs(outputPath, argv[4], MAX_PATH);
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GenerateBorderPath(width, height, radius, outputPath);
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return 0;
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}
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