using System; using System.IO; using System.Collections.Generic; namespace MCSJ.Tools.ServerManagement { public static class EulaAgreer { public static void AgreeEula() { // 获取服务器列表 var servers = ServerManager.GetServerProfiles(); if (servers.Count == 0) { Console.WriteLine("没有可用的服务器存档"); return; } // 显示服务器列表供选择 Console.WriteLine("可用的服务器存档:"); for (int i = 0; i < servers.Count; i++) { Console.WriteLine($"{i + 1}. {servers[i]}"); } Console.Write("请选择服务器(输入编号): "); if (!int.TryParse(Console.ReadLine(), out int serverIndex) || serverIndex < 1 || serverIndex > servers.Count) { Console.WriteLine("无效选择"); return; } string selectedServer = servers[serverIndex - 1]; string eulaPath = Path.Combine("profiles", selectedServer, "eula.txt"); // 检查eula文件是否存在 if (!File.Exists(eulaPath)) { Console.WriteLine("没有找到eula.txt文件"); return; } // 读取并修改eula文件 string eulaContent = File.ReadAllText(eulaPath); if (eulaContent.Contains("eula=true")) { Console.WriteLine("EULA已经同意,无需修改"); return; } if (eulaContent.Contains("eula=false")) { eulaContent = eulaContent.Replace("eula=false", "eula=true"); File.WriteAllText(eulaPath, eulaContent); Console.WriteLine("已同意EULA"); } else { Console.WriteLine("无效的eula.txt格式"); } } } }