mirror of
https://github.com/zs-yg/MCSJ.git
synced 2025-12-06 19:00:43 +08:00
Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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8c5d3a8219 | ||
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060edfb873 | ||
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397002f2e8 | ||
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9e5e290da5 |
16
Program.cs
16
Program.cs
@@ -4,6 +4,7 @@ using MCSJ.Tools;
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using MCSJ.Tools.LogSystem;
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using MCSJ.Tools.JreDownload;
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using MCSJ.Tools.ViewJre;
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using MCSJ.Tools.ServerManagement;
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namespace MCSJ
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{
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@@ -31,9 +32,10 @@ namespace MCSJ
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Console.WriteLine("MC服务器启动工具");
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Console.WriteLine("1. 显示所有服务器版本");
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Console.WriteLine("2. 下载指定服务器版本");
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Console.WriteLine("3. 下载JRE");
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Console.WriteLine("4. 查看已安装的JRE");
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Console.WriteLine("5. 退出");
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Console.WriteLine("3. 服务器管理");
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Console.WriteLine("4. 下载JRE");
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Console.WriteLine("5. 查看已安装的JRE");
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Console.WriteLine("6. 退出");
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Console.Write("请选择操作: ");
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var input = Console.ReadLine();
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@@ -53,6 +55,10 @@ namespace MCSJ
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LogMain.Info($"版本下载完成: {version}");
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break;
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case "3":
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ServerManager.ShowMenu();
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LogMain.Info("进入服务器管理");
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break;
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case "4":
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Console.Write("请输入要下载的JRE版本(jre8,jre11,jre17/21/25): ");
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var jreVersion = Console.ReadLine();
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if (string.IsNullOrWhiteSpace(jreVersion))
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@@ -65,11 +71,11 @@ namespace MCSJ
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await jreDownloadService.DownloadAndSetupJre(jreVersion);
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LogMain.Info($"JRE下载完成: {jreVersion}");
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break;
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case "4":
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case "5":
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jreViewer.DisplayInstalledJres();
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LogMain.Info("显示已安装的JRE列表");
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break;
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case "5":
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case "6":
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LogMain.Info("程序正常退出");
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return;
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default:
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@@ -37,8 +37,6 @@ MCSJ 是一个开源的 Minecraft 服务器管理工具,旨在为用户提供
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## 官方镜像仓库
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[gitlab镜像仓库](https://gitlab.com/zs-yg/MCSJ)
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[gitee镜像仓库](https://gitee.com/chr_super/mcsj)
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## 关于
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74
Tools/server_management/EulaAgreer.cs
Normal file
74
Tools/server_management/EulaAgreer.cs
Normal file
@@ -0,0 +1,74 @@
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using System;
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using System.IO;
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using System.Collections.Generic;
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using MCSJ.Tools.LogSystem;
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namespace MCSJ.Tools.ServerManagement
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{
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public static class EulaAgreer
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{
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public static void AgreeEula()
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{
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LogMain.Info("开始处理EULA同意流程");
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// 获取服务器列表
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var servers = ServerManager.GetServerProfiles();
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if (servers.Count == 0)
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{
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LogMain.Error("没有可用的服务器存档");
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Console.WriteLine("没有可用的服务器存档");
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return;
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}
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// 显示服务器列表供选择
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LogMain.Info($"找到 {servers.Count} 个服务器存档");
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Console.WriteLine("可用的服务器存档:");
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for (int i = 0; i < servers.Count; i++)
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{
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Console.WriteLine($"{i + 1}. {servers[i]}");
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}
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Console.Write("请选择服务器(输入编号): ");
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if (!int.TryParse(Console.ReadLine(), out int serverIndex) || serverIndex < 1 || serverIndex > servers.Count)
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{
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LogMain.Warn($"无效的服务器选择: {serverIndex}");
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Console.WriteLine("无效选择");
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return;
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}
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string selectedServer = servers[serverIndex - 1];
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LogMain.Info($"用户选择了服务器: {selectedServer}");
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string eulaPath = Path.Combine("profiles", selectedServer, "eula.txt");
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// 检查eula文件是否存在
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if (!File.Exists(eulaPath))
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{
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LogMain.Warn($"没有找到eula.txt文件: {eulaPath}");
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Console.WriteLine("没有找到eula.txt文件");
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return;
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}
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// 读取并修改eula文件
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string eulaContent = File.ReadAllText(eulaPath);
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if (eulaContent.Contains("eula=true"))
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{
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LogMain.Info("EULA已经同意,无需修改");
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Console.WriteLine("EULA已经同意,无需修改");
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return;
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}
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if (eulaContent.Contains("eula=false"))
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{
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eulaContent = eulaContent.Replace("eula=false", "eula=true");
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File.WriteAllText(eulaPath, eulaContent);
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LogMain.Info("已成功同意EULA");
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Console.WriteLine("已同意EULA");
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}
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else
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{
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LogMain.Error($"无效的eula.txt格式: {eulaPath}");
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Console.WriteLine("无效的eula.txt格式");
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}
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}
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}
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}
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133
Tools/server_management/ScriptGenerator.cs
Normal file
133
Tools/server_management/ScriptGenerator.cs
Normal file
@@ -0,0 +1,133 @@
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using System;
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using System.IO;
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using System.Collections.Generic;
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using MCSJ.Tools.LogSystem;
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namespace MCSJ.Tools.ServerManagement
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{
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public static class ScriptGenerator
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{
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public static void GenerateScript()
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{
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LogMain.Info("开始生成服务器启动脚本");
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// 获取服务器列表
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var servers = ServerManager.GetServerProfiles();
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if (servers.Count == 0)
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{
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LogMain.Error("没有可用的服务器存档");
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Console.WriteLine("没有可用的服务器存档");
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return;
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}
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// 显示服务器列表供选择
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LogMain.Info($"找到 {servers.Count} 个服务器存档");
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Console.WriteLine("可用的服务器存档:");
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for (int i = 0; i < servers.Count; i++)
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{
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Console.WriteLine($"{i + 1}. {servers[i]}");
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}
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Console.Write("请选择服务器(输入编号): ");
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if (!int.TryParse(Console.ReadLine(), out int serverIndex) || serverIndex < 1 || serverIndex > servers.Count)
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{
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LogMain.Error($"无效的服务器选择: {serverIndex}");
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Console.WriteLine("无效选择");
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return;
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}
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string selectedServer = servers[serverIndex - 1];
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LogMain.Info($"用户选择了服务器: {selectedServer}");
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string serverPath = Path.Combine("profiles", selectedServer);
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// 检查JRE配置
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string jreConfigPath = "setup/jre.toml";
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if (!File.Exists(jreConfigPath) || new FileInfo(jreConfigPath).Length == 0)
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{
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LogMain.Error("没有找到有效的JRE配置");
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Console.WriteLine("没有下载的JRE,请先下载JRE");
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return;
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}
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// 解析JRE配置
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var jreVersions = new Dictionary<string, Dictionary<string, string>>();
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string currentVersion = string.Empty;
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foreach (var line in File.ReadAllLines(jreConfigPath))
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{
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if (line.StartsWith("[") && line.EndsWith("]"))
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{
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var version = line.Trim('[', ']');
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currentVersion = version ?? string.Empty;
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if (currentVersion != null!)
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{
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jreVersions[currentVersion] = new Dictionary<string, string>();
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}
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}
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else if (line.Contains("=") && currentVersion != null)
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{
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var parts = line.Split('=');
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string key = parts[0].Trim();
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string value = parts[1].Trim().Trim('\'');
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jreVersions[currentVersion][key] = value;
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}
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}
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if (jreVersions.Count == 0)
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{
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LogMain.Error("JRE配置文件为空");
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Console.WriteLine("没有可用的JRE配置");
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return;
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}
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// 选择JRE版本
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Console.WriteLine("可用的JRE版本:");
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int versionIndex = 1;
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var versionList = new List<string>(jreVersions.Keys);
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foreach (var version in versionList)
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{
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Console.WriteLine($"{versionIndex}. {version}");
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versionIndex++;
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}
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Console.Write("请选择JRE版本(输入编号): ");
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if (!int.TryParse(Console.ReadLine(), out int selectedVersionIndex) ||
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selectedVersionIndex < 1 || selectedVersionIndex > versionList.Count)
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{
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Console.WriteLine("无效选择");
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return;
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}
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string selectedVersion = versionList[selectedVersionIndex - 1];
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LogMain.Info($"用户选择了JRE版本: {selectedVersion}");
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var versionConfig = jreVersions[selectedVersion];
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if (!versionConfig.ContainsKey("java_path") || !versionConfig.ContainsKey("javaw_path"))
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{
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LogMain.Error($"JRE配置不完整: {selectedVersion}");
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Console.WriteLine("JRE配置不完整");
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return;
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}
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// 选择java执行方式
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Console.WriteLine("选择Java执行方式:");
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Console.WriteLine("1. java.exe (控制台模式)");
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Console.WriteLine("2. javaw.exe (无控制台模式)");
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Console.Write("请选择: ");
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string javaPath = Console.ReadLine() == "1"
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? Path.GetFullPath(versionConfig["java_path"])
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: Path.GetFullPath(versionConfig["javaw_path"]);
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// 生成启动脚本(统一使用反斜杠)
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string scriptContent = $"@echo off\r\n" +
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$"cd /D \"{Path.GetFullPath(serverPath).Replace('/', '\\')}\"\r\n" +
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$"\"{javaPath.Replace('/', '\\')}\" -jar server.jar\r\n" +
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"pause";
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string scriptPath = Path.Combine(serverPath, "start.bat");
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File.WriteAllText(scriptPath, scriptContent);
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LogMain.Info($"成功生成启动脚本: {scriptPath}");
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Console.WriteLine($"已生成启动脚本: {scriptPath}");
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}
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}
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}
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71
Tools/server_management/ServerManager.cs
Normal file
71
Tools/server_management/ServerManager.cs
Normal file
@@ -0,0 +1,71 @@
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using System;
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using System.IO;
|
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using System.Collections.Generic;
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using MCSJ.Tools.LogSystem;
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namespace MCSJ.Tools.ServerManagement
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{
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public class ServerManager
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{
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private const int SERVER_MANAGEMENT_OPTION = 3;
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public static void ShowMenu()
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{
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while (true)
|
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{
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LogMain.Info("显示服务器管理菜单");
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Console.WriteLine("\n=== 服务器管理 ===");
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Console.WriteLine("1. 生成启动脚本");
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Console.WriteLine("2. 启动服务器");
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Console.WriteLine("3. 同意eula.txt");
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Console.WriteLine("4. 返回主菜单");
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Console.Write("请选择: ");
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var choice = Console.ReadLine();
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switch (choice)
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{
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case "1":
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LogMain.Info("用户选择: 生成启动脚本");
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ScriptGenerator.GenerateScript();
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break;
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case "2":
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LogMain.Info("用户选择: 启动服务器");
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ServerStarter.StartServer();
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break;
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case "3":
|
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LogMain.Info("用户选择: 同意eula.txt");
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EulaAgreer.AgreeEula();
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break;
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case "4":
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LogMain.Info("用户选择: 返回主菜单");
|
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return;
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default:
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LogMain.Warn($"无效菜单选项: {choice}");
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||||
Console.WriteLine("无效选项");
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break;
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}
|
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|
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Console.WriteLine("\n按任意键继续...");
|
||||
Console.ReadKey();
|
||||
}
|
||||
}
|
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|
||||
public static List<string> GetServerProfiles()
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{
|
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var profiles = new List<string>();
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if (Directory.Exists("profiles"))
|
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{
|
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LogMain.Info("获取服务器存档列表");
|
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foreach (var dir in Directory.GetDirectories("profiles"))
|
||||
{
|
||||
profiles.Add(Path.GetFileName(dir));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LogMain.Warn("服务器存档目录不存在");
|
||||
}
|
||||
return profiles;
|
||||
}
|
||||
}
|
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}
|
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90
Tools/server_management/ServerStarter.cs
Normal file
90
Tools/server_management/ServerStarter.cs
Normal file
@@ -0,0 +1,90 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
using System.Collections.Generic;
|
||||
using MCSJ.Tools.LogSystem;
|
||||
|
||||
namespace MCSJ.Tools.ServerManagement
|
||||
{
|
||||
public static class ServerStarter
|
||||
{
|
||||
public static void StartServer()
|
||||
{
|
||||
LogMain.Info("开始启动服务器流程");
|
||||
|
||||
// 获取服务器列表
|
||||
var servers = ServerManager.GetServerProfiles();
|
||||
if (servers.Count == 0)
|
||||
{
|
||||
LogMain.Error("没有可用的服务器存档");
|
||||
Console.WriteLine("没有可用的服务器存档");
|
||||
return;
|
||||
}
|
||||
|
||||
// 显示服务器列表供选择
|
||||
LogMain.Info($"找到 {servers.Count} 个服务器存档");
|
||||
Console.WriteLine("可用的服务器存档:");
|
||||
for (int i = 0; i < servers.Count; i++)
|
||||
{
|
||||
Console.WriteLine($"{i + 1}. {servers[i]}");
|
||||
}
|
||||
|
||||
Console.Write("请选择服务器(输入编号): ");
|
||||
if (!int.TryParse(Console.ReadLine(), out int serverIndex) || serverIndex < 1 || serverIndex > servers.Count)
|
||||
{
|
||||
LogMain.Warn($"无效的服务器选择: {serverIndex}");
|
||||
Console.WriteLine("无效选择");
|
||||
return;
|
||||
}
|
||||
|
||||
string selectedServer = servers[serverIndex - 1];
|
||||
LogMain.Info($"用户选择了服务器: {selectedServer}");
|
||||
string serverPath = Path.Combine("profiles", selectedServer);
|
||||
string batPath = Path.Combine(serverPath, "start.bat");
|
||||
|
||||
// 检查启动脚本是否存在
|
||||
if (!File.Exists(batPath))
|
||||
{
|
||||
LogMain.Warn($"没有找到启动脚本: {batPath}");
|
||||
Console.WriteLine("没有找到启动脚本,请先生成脚本");
|
||||
return;
|
||||
}
|
||||
|
||||
// 启动服务器
|
||||
try
|
||||
{
|
||||
string fullBatPath = Path.GetFullPath(batPath);
|
||||
string fullServerPath = Path.GetFullPath(serverPath);
|
||||
|
||||
if (!File.Exists(fullBatPath))
|
||||
{
|
||||
LogMain.Error($"启动脚本不存在: {fullBatPath}");
|
||||
Console.WriteLine($"启动脚本不存在: {fullBatPath}");
|
||||
return;
|
||||
}
|
||||
|
||||
ProcessStartInfo startInfo = new ProcessStartInfo
|
||||
{
|
||||
FileName = fullBatPath,
|
||||
WorkingDirectory = fullServerPath,
|
||||
UseShellExecute = true,
|
||||
CreateNoWindow = false
|
||||
};
|
||||
|
||||
LogMain.Info($"启动路径: {fullBatPath}");
|
||||
LogMain.Info($"工作目录: {fullServerPath}");
|
||||
Console.WriteLine($"启动路径: {fullBatPath}");
|
||||
Console.WriteLine($"工作目录: {fullServerPath}");
|
||||
|
||||
Process.Start(startInfo);
|
||||
LogMain.Info($"成功启动服务器: {selectedServer}");
|
||||
Console.WriteLine($"已启动服务器: {selectedServer}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogMain.Error($"启动服务器失败: {ex.Message}");
|
||||
Console.WriteLine($"启动服务器失败: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user